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Very nice version. I’m impressed!

Great Game! But...

I can't move in 1.06 after completion of a level. Ship moes if new level is on. Using a real PAL C128. Anyway, in Arcade Galaga, you could move. Important for a challenging stage and such.

Continue the great work!

Very nice conversion with good playability. Our German-language review can be found in our recorded livestream starting at 01:21:30. Subscription to our YouTube or Twitch channel is welcome. 🙂

I've always loved Galaga and I have it on my NES emulator.

Looking at this, if it plays as good as it looks, I'm in heaven.


Anybody played the Donkey Kong Jr for the 64? Or Sonic (REU)?


Have fun! c

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Very sweet conversion, update fixes previous niggles. Top job. Thank you!

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Thanks for the update, Arlasoft. This is the final version of "Galaga" for me now! Game is great and now finally all problems are wiped out. Good work, much appreciated.

By the way. You also did alot good Atari-2600 conversions to the C64, i saw. If you ever have time and leisure for another one, a 1-to-1 port of the Atari-2600 version of "Phoenix" to the C64, would be an absolutely fantastic thing. I am a big big fan of this game since my childhood. I know it differs from the Arcade version of "Phoenix", but it is a fantastic game of it's own on the Atari-2600. Just a suggestion of course.  :-)

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Great update Arlasoft ! Congrats and thanks again !

Is there a programming reason, why this autofire-issue just isn't getting fixed for this game? So are there any problems that make this impossible, or what is the reason why V1.06 simply does not appear? Or is it a time problem, because other games are also being worked on?

No reason, just busy. I'm finishing a new game this week, so after that's done I can tie up a few loose ends before going back to Robotron.

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Okay, understand.

By the way, because i read that you asked for suggestions and i also saw, that you already have made some good Atari-2600 ports. A 1-to-1 port of the Atari-2600 version of Phoenix would be absolutely superb to have on the C64. I totally love Phoenix and especially the Atari-2600 version, although i know, that this version is a bit different from the Arcade original. But i actually like the Atari-2600 Phoenix version the best. Nothing would have to be changed, it could be ported 1-to-1, no improvements needed, this version is ideal as it is.

I know that you have alot work at the moment, but this would be a suggestion for future projects.

V1.06, V1.06, V1.06, V1.06, we need V1.06, V1.06, V1.06, V1.06.  :)

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Greetings! Your Galaga and Galaxian ports are superbe!
You asked for suggestions: I (and others) would really
love proper versions of the terrible U.S. "Quicksilver"
ports of Data East arcade games such as KID NIKI.
The NES version is superior to the arcade and, like most
NES games, is 6502 that can easilly be disassembled.
Thanks for listening & keep up the excellent work!

Would really be appreciated if this Autofire-problem could finally be fixed in a V1.06. Since the problem does not occur in "Galaxian", it's known now, what the problem here in "Galaga" is, don't we?

do the high scores reset every day? i had 2 high scores over 20k yesterday.

On this page? The high scores don't save on the browser version.

The iconic GALAGA, another OUTSTANDING port from ARLASOFT!  Check out my sample of the game play, and please subscribe to my channel if you feel so inclined!  Thanks! :)

Just the best Galaga clone I saw on the Commodore 64. Period!

Is this version (v1.05) going to be the final version?

I hope and guess not. V1.05 still has some smaller problems that should be fixed, like for example the annoying autofire-problem.

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I will hopefully get some time before Xmas and New Year to sort out a final update. I wanted to make some improvements to enemy movements but ended up breaking the whole game so had to revert back to v105.

Nice, sounds good. One question - did you read what I wrote a bit further down, when I mentioned "Phoenix (Atari VCS-2600)" and the one with "Tiny Galaga" on the Amiga-500 and it's color scheme, among other things?

So nice! So well done!

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Great version. We play this game in the C64 HISCORE challenge this month :) 

https://everythingc64.boards.net/thread/1347/cool-high-score-challenge-november

There seems to be a bug in two player though. Very cool otherwise, great unofficial port.
There are three ships shown and when one of the player ships gets hit, one of those three ships get removed, even though each player has three ships. A bit confusing.

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Do you mean the lives count? You share three lives, although only the losing player can lose the final life.

Will there be a V1.06, that fixes the last remaining bugs? That would be great. Especially the thing with the Autofire, that goes on shooting by it's own, is a little bit strange sometimes in gameplay. Overall it's definately a good game, only a few teething problems should still be eliminated.

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Yeah, with Galaxian being released in the next few minutes (spoiler), I'll hopefully have some time to tweak a few things on Galaga. 

Can you try Galaxian and see if the auto fire is fixed on that? If so I can put that fix into Galaga too.

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I tried your new Galaxian game and there this problem does not occur. I've tried it with two joysticks, both of which contain "rapidfire as long as the player holds the firebutton down" and whenever I leave the button in "Galaxian DX", the rapidfire stops immediately, like it should be. So there it works.

By the way - there in "Galaxian DX" a rapidfire (autofire) doesn't help much anyway, because a maximum of only one shot of the player can appear on the screen at the same time. But with "Galaga" it often helps, because more shots on the screen are possible there and you can shoot several enemies one after the other in Galaga with rapidfire.  :-)

Your new "Galaxian DX" is really good, the next great C64 port of a classical Arcade-shooter. WOW!! You know what. If you don't know, what to port next to the C64, then I have a suggestion. The Atari VCS-2600 version of "Phoenix" is fantastic. A little different from the Arcade original of this game (because the VCS2600 couldn't implement it technically back then, i guess), but the Atari-2600 version of "Phoenix" has it's own charm and plays really great. My number-one game on this system since my childhood. To have this Atari-2600 version 1-to-1 on the C64 too, would be awesome! Nothing needs to be changed, "Phoenix" on the Atari-2600 is awesome as it is and exactly like this it should be ported. Maybe you will find time for that at some point in the future, that would be great!!!

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Could you have a look at this thing in the meantime, now that it's clear since some weeks, that in "Galaxian DX" this problem with the Autofire don't occure? Then this could be fixed in Galaga too, like you mentioned.

And one question more. Somewhere here in the entries you wrote, that, when less colors would be used for the attacking enemies, technically more possibilities would be there, for improving other things to make Galaga, which is already good, even more closer to the Arcade version. And you also wrote, that you decided against it, because you wanted the sprites to have more colors. Just one question to this - how about a second version and then a selection-function for the player, in the beginning of the game, where he could choose, which version of the game he wanted to play. And then a second version would be created, with a similar look, when it comes to the colors, than for example the game "Tiny Galaga", that came out last year for the Amiga? Only two colors, but nevertheless, it looks and plays really good. Looks like a LCD game on older game&watch handhelds, when it comes to the colors. Everything could be the same like now in your C64 Galaga, just with less colors (two or three) but therefore with some improved other things? What do you think? Player then could choose everytime in the game-menue, which version to play and this version then reloads.

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