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Looks and plays freaking great!!!

Thanks, glad you're enjoying it!

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A big YES !!! You did what i thought would never happen on c64. We now have a true, not only decent, but just EPIC conversion of the best Arcade Game ever made, and you are the one who succeeded in this incredible challenge. Many thanks !!!!

Thanks, hope it continues to impress when the fringe bugs reveal themselves ;

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Really Classy, Love the feel of the Controls, perhaps saulc12 off Lemon 64 could do a Tiny Update of the Graphics for you but other than that, this is heading in the right direction - We are Long Overdue a PROPER conversion of Galaga on the C64 - Wonderful Stuff !  :->

Awesome work! Thanks for bringing one of my favourite games (Next to Megamania) to my fav machine. Can't wait for the full game!

Looks really good. Looking forward to a final version of this game.

Very good indeed so far. I've encountered a bug where the Boss Galaga and my captured fighter were the only enemies left onscreen and the boss refused to attack for over a minute, so eventually I had to shoot them both in formation to progress. 

Thanks for the report, I've hopefully fixed that bug for the next release.

Please let there be saving for the high scores... :)  I always enjoy games when the high scores get saved to a disk for next time.

Impressive work!!!

I saw in the comments that you are using software sprites and a sprite multiplexer for hardware sprites. Coder LFT made two sprite routines that I think could be usable in the game of this type:

https://www.linusakesson.net/programming/fieldsort/index.php

https://www.linusakesson.net/scene/lunatico/misc.php

If you have the time, take a look, it may be something that could be useful to you. I really hope that this game will be finished.

Cheers!

saw this on youtube earlier. excellent work!

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At last, 1rst phoenix and now Galaga. I wonder why not released this title at its time past years with another name.This preview is rellay great. Congrats in advance.

OMG, that's just brilliant !!!! Please make it a definitive game, you can still make history on this beloved platform ! Just wondering from a tech side : Are you using soft sprites or sprite multiplexing ? Keep up doing this great work !!!!

Both! The enemies in formation and your bullets are soft sprites, everything else is sprites using Shallan's multiplexor.

At last, a great port of Galaga! Thanks for doing this! About the aspect ratio, the recent port of Phoenix (Phoenix Recovered, June 2021) solves this using a vertical orientation, forcing the player to rotate the monitor, but for me, it´s worth it. Great work! Looking forward to try the final version!

I spent a large part of my youth waiting for good arcade ports of games like Crazy Kong and Galaga. And I was often disappointed about the Galaga ports I found! Galencia was nice, but it wasn't Galaga. THIS is more like Galaga than any other port I've ever seen on the C64. Thank you for making this. I'll be very keen to see the complete project!!

Great! The first preview is already better than Galencia (which IS a GREAT game, but its not the real Galaga^^). It already feels, looks and sounds like the real thing!
I`m glad that I`m following you by some coincidence! Otherwise I would have missed this.^^
I`m admin of a small retro gaming group on Facebook. I will post this preview there. Hopefully more people will notice, download, play and comment and motivate you to continue the work on this gem!
Noticed two bugs: I was destroyed, I respawned and was hit by another missile that was already on screen when I died.^^
Highscore (I scored 58.000 points first try^^): The game remembers the highscore, displays it when you start a new game. But in the main menue highscore is always 30.000.
Please implement the Highscore table from the original. And if you`re hardcore, make the scores saveable. I`m no coder, but there are already some routines as an addon for an expanded SEUCK version that enables highscore saving to disc. Maybe that could be of some use.
Thank you for your hard work on this one! Please continue!

Congratulations! After some playing I can say easily this will be another great game for the Commodore 64 Community! :)

This is awesome! Finally someone is on to make a decent Galaga port, after all these decades! Thank you for your effort and please don't give up!


From what I can tell from the first play, it looks quite fine. I'm Impressed about the smoothness of the attack waves and the Sprites are quite colourful. The player could become a little more similar to the original.

Gameplay seems good. I wasn't able to hit all the targets in the Bonus round, but that could be just because of my non-present skills ;)


Looking forward to see the full game.

PS: I WOULD BUY THIS!

Thanks! Yeah I'm not 100% happy with the player sprite either but the double-wide pixels don't make it easy to replicate the arcade or even the NES version. Feel free to download SpritePad and see if you can improve it! :)

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Nice port! Feels pretty authentic and the enemy animations look very good, just the explosion-animation of enemies could be improved, I think. Sound effects are a bit annoying, but old school ;-)
I had a bug: one of the big green enemies on the top was drawn only half (left or right half was missing). I didn't think about taking a screenshot, sorry.

Thanks! No problem, I'm aware of that one, and there should be code in there to stop it happening but obviously that's not working! Explosions are smaller than the arcade, I didn't want them to take up more space than the enemy that was destroyed as it would lead to more problems with the enemies next to it, like the one you saw.

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