A game written for Ludum Dare 39, this was my first Unity game.


A fast-paced puzzle game featuring unlimited procedurally-generated levels which increase in difficulty. The aim of the game is to re-assemble the scrambled grid connections and provide all the houses in the town with power before the timer runs out.

The game was built in about 16 hours of development time in C# using Unity3D and Gimp. All models are created from primitive shapes, with textures either generated using Gimp filters or from photos of my house. Music and SFX were recorded in Logic Pro X.

Controls:

Click on a house to rotate the power node attached to it. Left-click for clockwise, right-click for anti-clockwise. 

Hold left or right arrows to rotate the town. Hold Up and Down arrows to move the camera forwards & backwards.