Pepper fix (again)
Burger Time (C64) » Devlog
Seems even the increased delay did not work, there must be some seriously sticky fire buttons out there! Rewrote the routine to just register a fire button press if it was not pressed on the previous frame, so no matter how long the button is down either intentionally or unintentionally, only one pepper will be used.
Files
burger_104_FH.d64 170 kB
23 days ago
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Burger Time (C64)
Port of the classic arcade game from 1982 for the Commodore C64
Status | Released |
Author | Arlasoft |
Genre | Platformer |
Tags | Arcade, burger, charity, Commodore 64, Retro |
More posts
- Pepper fix24 days ago
- Update 1.02Nov 08, 2023
- Bug fixes and thanksNov 06, 2023
Comments
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Perhaps change the routine to increase a timer for the delay for the pepper. Setting a flag when you start, so the routine isn't called multiple times and then when you reach the elapsed time, call the pepper spray and set the flags to a complete state and clear the timer in another routine elsewhere after the pepper count has been decreased. I tend to use this approach in my games.
Thank you! I really miss your newer games.