Caveman (C64)
Written in 6502 in Kickassembler for the Commodore 64, this is a port of the tabletop game from the 1980s, which was released under several brand names.
Another exercise in learning assembler, this time adding music, sfx, title screens etc.
No sprite multiplexing necessary in this one, mostly characters switching on and off. The lava, dinosaur head, axe and caveman are all sprites. Code available on Github. If you upload a crack/trainer to CSDB.dk please credit those involved:
https://github.com/1888games/Caveman-C64
- Code - Nick Sherman (madbeagle)
- GFX - Nick Sherman (madbeagle)
- Title Music - Richard Bayliss
- Game Music - Stepz
- SFX - Stepz
- SFX - Mike Richmond
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (5 total ratings) |
Author | Arlasoft |
Genre | Action |
Tags | Commodore 64 |
Comments
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Great game, but there is a particular behaviour that change the gameplay quite a lot. In the original version to take the egg you have to wait some times, until the egg start blinking. This behaviour add some adrenalin to the game.
My first gaming memory brought back to life, yippee!! Seems like a spot on conversion from my distant memories, cheers to all who worked on it👍
This is great. Played: