A downloadable game

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Written in 6502 in Kickassembler for the Commodore PET this is a port of the tabletop game from the 1980s, which was released under several brand names.  Steal the eggs and fill your cave!

Controls: 

  • Left/Right  = move (A+D or 4+6 or ,+/  or cursors)
  • Fire = throw axe (space)
  • Move far left to store egg
  • Move far right to steal egg

Requires Commodore PET 2001/3000x/4000x with at least 16KB RAM or an emulator like VICE.  Can also be played here (select 16KB model then drag .prg file onto screen: https://www.masswerk.at/pet/

This is the third game to use my (primitive) cross-platform engine that I've codenamed Lionel (no prize for the first person to work out the connection). This engine allows you to build character-based games for C64, C16, Plus/4, VIC20 and PET machines from a single code base just by changing one flag. Video, sound, random number generation, input etc. is all handled by the library, so the game code just needs to call a routine or macro and (mostly) doesn't need to know which system it's running on.

Source code:  https://github.com/1888games/Caveman-C64VIC20Plus4PET

  • Code - Nick Sherman (madbeagle)
  • GFX - Nick Sherman (madbeagle)
StatusReleased
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorArlasoft
GenreAction

Download

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Click download now to get access to the following files:

Caveman_PET.prg 11 kB

Comments

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Nice! I like the approach of using a standard library.

Is there support for the Colour-PET variant? (Steve Gray has designed an Add-On for the PET to "colourize" it, and I am building a replica with Colour-PET compatibility). The Colour-PET has Colour-RAM from $8800 on, with 4 bits fg and 4 bits bg colour per character cell, and RGBI palette like the C128 VDC. You can try it in VICE, that already emulates the Colour-PET. It would be cool if we could see more games for it (esp. if your library already supports colour platforms like the C64).

Many thanks!

André