Caveman (Commodore PET)
A downloadable game
Written in 6502 in Kickassembler for the Commodore PET this is a port of the tabletop game from the 1980s, which was released under several brand names. Steal the eggs and fill your cave!
Controls:
- Left/Right = move (A+D or 4+6 or ,+/ or cursors)
- Fire = throw axe (space)
- Move far left to store egg
- Move far right to steal egg
Requires Commodore PET 2001/3000x/4000x with at least 16KB RAM or an emulator like VICE. Can also be played here (select 16KB model then drag .prg file onto screen: https://www.masswerk.at/pet/
This is the third game to use my (primitive) cross-platform engine that I've codenamed Lionel (no prize for the first person to work out the connection). This engine allows you to build character-based games for C64, C16, Plus/4, VIC20 and PET machines from a single code base just by changing one flag. Video, sound, random number generation, input etc. is all handled by the library, so the game code just needs to call a routine or macro and (mostly) doesn't need to know which system it's running on.
Source code: https://github.com/1888games/Caveman-C64VIC20Plus4PET
- Code - Nick Sherman (madbeagle)
- GFX - Nick Sherman (madbeagle)
Download
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Comments
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Nice! I like the approach of using a standard library.
Is there support for the Colour-PET variant? (Steve Gray has designed an Add-On for the PET to "colourize" it, and I am building a replica with Colour-PET compatibility). The Colour-PET has Colour-RAM from $8800 on, with 4 bits fg and 4 bits bg colour per character cell, and RGBI palette like the C128 VDC. You can try it in VICE, that already emulates the Colour-PET. It would be cool if we could see more games for it (esp. if your library already supports colour platforms like the C64).
Many thanks!
André